Cover Project of Danpyunsun and the Moments Ensemble 'Spouse' using Eventide SP2016, H949

Recently I used these two products when working on a cover project of Danpyunsun and the Moments Ensemble's single 'Spouse'. I'll conduct Eventide's SP2016 and H949 Harmonizer review by sharing how and with what intention I used them.

This review was written with NFR (Not For Resale) licenses for Eventide SP2016 and H949 Harmonizer provided by Plugin Boutique. (There are no affiliate codes in the links within the text and this is not an advertorial.)

I work as a video creator and sound engineer. Based on my major in art, I've interpreted and applied other areas of art in my own way. Essentially, while video utilizes both visual and auditory senses, music is primarily auditory. So, for me, music was no different from a movie without a screen, and mixing was like editing an invisible film. Organizing sources according to intention and inviting the audience or listener into that world view for a given time was no different for both video and music.

SP2016 Digital Reverb

The first product that I met the company Eventide was the Blackhole Reverb, which is now one of the H9 Plug-in Series and has even released an Immersive version. This plugin, first released in 2012, is optimized for creating non-existent spaces through its unique long time and various modulations, as its name suggests. Due to these characteristics, I impulsively purchased this product when I didn't even know how to properly use reverb, thinking it was unique and cool.

Over time, I learned that reverb is an important effect that makes sound exist in the space you want to create, considering quantity, texture, length, and type. By adjusting the length of early reflections and the amount of their decay, I could define the space where that sound reverberates, and depending on the algorithm or convolution method, I could even change the texture. So, at one point, I was obsessed with collecting various reverb plugins. The ability to place any sound, from voices to instruments to sound effects, wherever I imagined felt like freely changing the shooting location.

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The SP2016 is a hardware digital reverb processor released in 1982. Briefly tracing the development of reverb, it started with Echo Chamber in the 1930s, which re-recorded the reflections of sound played through speakers in a large room. In the 50s, Spring reverb appeared, and in the 60s, Plate reverb utilizing plate vibrations emerged. In 1976, the first digital reverb, EMT250, was introduced. While actual reverberations were directly captured until then, from this point on, it became possible to create reverberations through mathematical calculations. In the late 90s, Impulse Response, or Convolution reverb, which uses the reflection patterns of actual spaces, continued this development. Now, we can utilize the characteristics of each reverb as texture, considering the role of the sound.

As someone who mainly worked on video, I thought the best reverb was one that created smooth, grain-free sound as if it were heard in an actual space. Liquidsonics' Seventh Heaven Professional produced the most satisfying sound for me in this regard. It replicated the Bricasti M7, an indispensable product among digital reverbs, and thanks to Fusion IR technology, which combined the advantages of algorithm and IR reverbs, it could easily create a smooth sense of space while operating lightly. However, not all sounds had to be in a clear space. Depending on the genre and direction, there was a need to change cameras to create a three-dimensional work. I was in a situation where I only had a full-frame mirrorless camera when I needed the texture of film or vintage digital cameras.

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Photo=Eventide
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The SP2016 has the grain of early digital reverbs. Pressing the Program button reveals a total of 6 algorithms, 3 each of Stereo Room, Room, and Plate in two types: Vintage and Modern. These were modular chips that could be plugged into the actual hardware, and it was an innovative design that presented the possibility of software upgrades to hardware devices at the time.

If you wanted high resolution, you naturally had to choose from Modern. Vintage, coincidentally, reminded me of film simulation plugins used in video editing; I felt that if Modern was like 35mm film, Vintage was similar to Super8mm film. If you want to keep the texture of vintage digital reverb sound but also maintain resolution, I think it's good to use Modern, and if you want to fully transfer the characteristics of the device, use Vintage.

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The Parameters included Mix, Pre-delay, Decay, and Diffusion like other reverb plugins, but Position Control particularly caught my eye. It was so naturally included as one of the faders that I almost mistook it for a feature that was also in the hardware. It not only adjusted the length of Pre-delay, Reverb Time, and Decay, but also reduced high frequencies according to position to create a sense of distance. According to the manual, it adjusts the ratio of Early and Late Reflection, which I felt was similar to adjusting the microphone position in a Chamber reverb plugin.

H949 Harmonizer

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Eventide's Harmonizer series products were created to produce special effects by complexly utilizing Pitch Shifting, Delay, and Modulation. In 1975, the world's first digital effect processor, H910 Harmonizer, was released, and its successor, H949, featured the world's first de-glitched function, minimizing distortion during pitch shifting.

The H949 Harmonizer was always a type of effect I was curious about but never had the chance to experience. When I learned that Soundtoys' Microshift was based on the Pitch Shifting algorithms of hardware like Eventide's H3000 and H910, I became interested, but if I was going to purchase, I always wanted to experience the original Eventide product, so it was always pushed back in my purchase priority.

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Photo=Eventide
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While I could quickly get used to the SP2016 as I had occasionally seen other reverb products with similar structures, the H949 was very unfamiliar even in design as it was a direct transfer of the hardware. They were so sincere in the reproduction that even when you press Bypass, i.e., Power Off, the numbers slowly disappear as if the machine is turning off. You can adjust the Delay time of Delay Only Output and Main Output, but seeing it composed only of buttons 6.25, 12.5, 25, 50, 100, 200, I initially mistook 200ms as the maximum. The fact that you could set up to 400ms by pressing combinations of buttons for desired times could be inferred by listening to the sound directly, but without reading the manual, I couldn't have properly grasped its functions.

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I think the main button that creates the H949 sound is Function Select. The pressed state (IN) allows PC (Pitch Change) mode, while the unpressed state (OUT) allows toggling between Delay, Random, Flange, and Reverse, distinguished by red and green letters and graphics. Looking for the word Shift, I could only learn from the manual that PC was an abbreviation for Pitch Change. The PC with the Micro symbol μ has ♯ and ♭, allowing you to choose whether to raise or lower the shifting sound to sharp or flat. Additionally, with the Algorithm Select button, you could decide whether to use the De-glitch sound or not, which is also a major factor in determining the texture when using PC.

Cover Project of Danpyunsun and the Moments Ensemble 'Spouse'

Danpyunsun and the Moments Ensemble's 'Spouse' was a sorrowful yet turbulent song. It reveals boredom about life and love, but there's a strange hope in the character's attitude of continuing to live despite it all. The rhythmic drums felt like the footsteps of a character determined to keep moving forward. The direction we decided on while sharing arrangement ideas with the friend who planned the cover was to further emphasize the dramatic aspects of the song. The narration, which takes up nearly half of the song, is the biggest feature where the character accurately expresses the situation and emotions through dialogue rather than singing. The original singer, Danpyunsun, separated the singing narrator from the speaking narrator. Danpyunsun's narration as the singing narrator is heard degraded behind Kim Hae-won's narration as the speaking narrator. I wanted to clearly divide and direct the space in this section.

"It was a rainy morning. The sound of irregularly falling raindrops. The curtain fluttering in the wind."
"When we met again, we were a whale about to breathe its last, washed up on the beach, and water vapor on the verge of evaporation."

The character talks about reuniting with someone they met long ago. Recalling the past, the character seems to enter that moment. I imagined a humid seaside foggy from continuous drizzle, captured on low-saturation, faded film. I wanted the drums to be a precursor before entering this full-fledged reminiscence. I used tom sounds for the kick and snare, but convolution reverb gave too much sense of reality. The rough grain given by SP2016's Vintage - Stereo Room created a vintage space reminiscent of the film and tape era.

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"Only as we were about to disappear did we recognize each other and cried loudly. We cried loudly, wrapping our non-existent arms and legs around each other."

This moment of utterance would be the most intense from the character's perspective. For the climax, I wanted the repeated mallet sound to evoke rapidly falling raindrops or objects shaking due to an earthquake. Like the drums mentioned earlier, the narration vocal also didn't need to be in a perfect real space. I felt that using 100% of SP2016 Modern - Plate sound was too characteristic. Worried it might become a cliché like capturing a past reminiscence scene in strong sepia tones, I mixed it with other reverbs and adjusted the Send Level to design the narration space with some realistic sense of space and subtle grain.

"A blue light illuminates your peacefully sleeping fingertips. A hand glowing white. I quietly reach out and caress your shoulder. I make a promise of something even I don't know. I swallow the overwhelming feeling."

Gradually, the character turns their gaze from reminiscence to their own resolution. I thought that the disappearance of the reminiscence space was like the disappearance of the character standing there. H949 was the best effect for this direction. After toggling Pitch Change Normal, Main Output 25ms, I gradually mixed the delayed sound with the original sound by adjusting the Mix value to express the character dissipating into the air. The narrating character dissolves into the blue light and returns to the singing narrator. It was concluded by moving towards the character's resolution through the harmony of Juno and Moog bass, humming, and wind instruments.

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The SP2016 was good for utilizing the prominent features of digital reverb by selecting modes to match genres and characteristics. To me, it's a reverb that's like an actor who can't be all-round due to its strong characteristics, but plays a crucial supporting role when needed. Rather, I expect the H949 Harmonizer to play an infinite number of roles. In addition to basic Pitch Shift effects, if you use the provided Dual Harmonizer, it becomes a Stereo Delay plugin that can adjust left and right sounds separately in stereo. The Preset list will be an excellent textbook for understanding the effect, so I highly recommend checking it out. Using these two plugins together, there will be no shortage in creating creative spaces.

Just as the tool "stapler" is widely called by the brand name "Hotchkiss," the fact that effects utilizing Pitch Shifting are called "Harmonizer" is thanks to Eventide's originality. It's a very enjoyable experience to be able to use famous hardware as plugins, and moreover, plugins recreated by the company itself. I look forward to the possibilities of sounds that can be created with these plugins in the future.





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